“lets get crackin”
- some guy at Joe’s Crab Shack
These are a few prototypes that I have been working on in the Master’s program at the University of Utah. I am a Technical Artist and have been getting my feet wet in many aspects of video game development. These are all three week long prototypes.
Reaper Race Reapmastered
Reaper Race Reapmastered is a third person recreation of Death Race (1976). Control the grim reaper collecting souls and keeping away from the angel dogs.
My Contributions
On this prototype I assumed the role of Technical animator. I learned how to integrate rigs and animations into unreal. I made rigs for three models and made the animations for one of them. I also made the blueprints for the character animations. After I finished the animations, I made the environment with free assets and the lighting in the scene.
Jaeger Boss
A 3rd person brawler that allows the player to take control of a mech to bash away enemies. Use your rocket and shield to shoot and defend from enemies.
My Contributions
I created the basic movement blueprints for the player character. I also made each of the particle systems in the game. A few I altered the basic ones that come in the starter content but I made the drones countdown particle system from scratch. This prototype made me become a lot more familiar with Unreal’s cascade particle system editor. During this assignment I made my own smoke sub UV set in aftereffects but I didn’t have time to implement it in the end.
Rolly
Rolly is a game where students can learn the fundamentals of physics. Watch as your change in materials changes the physical mechanics of the environment around you.
My Contributions
I assembled the first two levels and implemented art into them. I also created particle systems that we put into all three levels. The first one that I made was snowfall, I then made wind for the desert level, and then I made shooting stars for the first level. I also implemented the water on each of the levels.
I Lava Unicorns
I Lava Unicorns is a Dig Dug clone with a small twist. Rather than eliminate all the enemies you must navigate the level to collect all of the five unicorns. Watch out for lava though it can quickly become a problem.
My Contributions
The first thing I did for the project was create tile able base tiles for our engineers to use as our background. I then made 14 other colors of these tiles so we could dig deeper into our world. I then made a rock and rock animation for the game since in dig dug the rock is a main mechanic. I then made tile able fire for our dragon idea. I created a hammer sprite based off a model by our artist and then created a throwing hammer projectile animation for the hammer. I then made a tile able magma assets to put into the game and made a tile able animation for the lava. I then created the title for our game.
Stampede
Stampede is a simple match three game where you use arrow keys to move conveyor belts and line up a match for points. Enjoy this simple cute match three game play!
My Contributions
My role on the project was technical artist. Specifically, I worked with the sprites that were provided to me by our artist. I used these sprites to turn into animations in after effects using the pinpoint tool to stretch and squash them. I made a total of 14 sprite sheets for animations and effects for the game. All were completed but did not make it in the final pitch. 13 of these sprite sheets were animations. 9 were idle animations similar to others, 3 were unique animations to the blue shapes when our game was different and 1 was a particle system effect I made in after effects to show a match. I made all of these sheets and resized them for our other tech artist to put into the game. I also presented the final pitch to the class and created the trailer for the game. I made other effects that didn’t make it to the exportation phase due to a change in direction like a flashing rectangle to indicate where you can match and a fail state effect. In addition I made a few small pngs like the buttons in the game.